Not only would you see buildings and such pop into view in the distance, but the game's streaming technology had problems keeping up with the speed of some vehicles and you'd actually have solid objects appear at the last second. There's also a fair bit less pop-in than before, which was a pretty big problem last time out. There's a lot more detail to be seen in nearly every facet of the game - from the characters to vehicles to the environments, Vice City Stories is a much more intricate looking title. The framerate has been improved a bit, maybe not leaps and bounds on average, but it's much more steady than last time out. As mentioned, Vice City Stories makes a number of technical improvements over what we saw with Liberty City Stories last year. Being able to swim this time out is nice, but we've seen that before and it really just feels like we're getting something back that we've already had. We suppose that'll have to wait for Grand Theft Auto IV, and we're more than willing to hold our breath, but it seems like this would be the perfect platform, literally and figuratively speaking, for some new experimentation. Sure, it's a big technical improvement over Liberty City Stories, but there's nothing substantially new to the series here. In fact, after remembering our time with Grand Theft Auto: San Andreas, we can't help but feel that Vice City Stories isn't quite everything it could be.
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